Location: WildernessAttacks: Melee and Magic MELEE: Attacks when close to players. Hits max of 12. Max of 3 hits per attack (1 player or up to 3 players at the same time).
MAGIC: Attacks ever 3-10 seconds. Hits 1 player. No damage. Player drops 1-5 runes, arrows or food.
Debuffs: When melee or ranged damage is delt to boss, it drops 3-10 runes (f2p pk runes), 3-5 Arrows (f2p) or 2 swordfish over 6 seconds (can drop while moving).
This would make for some wildy slayer fun. And que input.... GO!
I hate to say it but... this post is unoriginal and useless. Monsters do not use magic and you have just suggested that bosses should drop items as crappy as 3 runes or 2 swordfish. SMFH
you have just suggested that bosses should drop items as crappy as 3 runes or 2 swordfish. SMFH
The only drops i suggested were during combat. Obviously the level of the boss and the droptable were never mentioned if you read my post.
Monsters do not use magic
The magic used would be no damage but to make the players drop items.
Any input you have about making this boss relevent would be awesome. Im trying to establish a fun boss to kill while pking and it could be done with little resourses, high risk, use slayer and have good rewards. Plahers losing and picking up items while fighting a boss hasnt been done on rsc as i recall (i could be wrong i havent played every server ever made).
It is very unprofessional to suggest monster drops and not the monsters themselves. Drops during combat? You're confusing me, this isn't RS2.
Never played rs2 and this suggestion is for a boss. Its not complete. I want the community to add and modify whats here to make a fun slayer pking boss thats all.
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